NVIDIA implementation is such great quality that I didn't bother to update the previous drivers status with newer driver. Since April 2013, 6 months ago, yes some bugs have been fixed but it seems that the OpenGL implementation haven't change too much. Please Apple, your drivers are the worse of the OpenGL desktop ecosystem so just let the hardware vendor providing their implementations, thanks in advance!ĪMD OpenGL driver are now exposing full OpenGL 4.3 support but many issues remains so that only 64% of the OpenGL 4.3 samples are passing. Tessellation OK, layered rendering OK, 64-bit float OK but separate shader programs, geometry instancing, multiple transform feedback streams, subroutines, texture gather, texture LOD query all broken! And on top of that, there is no supported program binary formats. 2/ We can't delete shader objects once attached to a program object.įurthermore, only 67% of the OpenGL 4.0 samples are running correctly and only 43% of the OpenGL 4.1 samples. Unfortunately, MacOSX OpenGL implementation still suffers of major old flows: 1/ We can't render into an offscreen framebuffer larger than the window size. Even though it supports DirectX 12, the feature level is only 111, which can be problematic with newer DirectX 12 titles. Built on the 22 nm process, and based on the Haswell GT1 graphics processor, the device supports DirectX 12. The game is launched in Windows 8.1 (圆4) with an Intel Core i7-4770K processor (with an integrated Intel HD Graphics 4600). November 2013 OpenGL status RSS Feed ~ Comment: by email - on Twitter ~ Share: Twitter - Facebook - Linked In - Google+ - Permanent linkĬompared to the previous OpenGL status, the major changes are the release of MacOSX 10.9 with OpenGL 4.1 which implementation is tested here and AMD drivers exposing a full OpenGL 4.3 support. The HD Graphics was an integrated graphics solution by Intel, launched on April 29th, 2013. Initializing OpenGL driver.creating GL context: failed to create OpenGL 4.4 context failed to create OpenGL 5.0 context unknown error: 0x5 failed Shutting down OpenGL subsystem.
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